I've currently been working on a naboo fighter for my scene, I've found several things quite difficult and I'm still struggling with the program in general.
I found that created the cylinder shaped engines were difficult to create because they had a rounded shape all round, when creating them using the cylinder shape, I found that it gave quite a straight line finish to it, so therefore opted to use the sphere, squashed it down quite a bit using the resize tool, and then dragging in length ways to get the width, this created a good base for me, I then deleted parts I did not want.
For the inner part of the engine the 'cone' shape, I did the exact same thing creating it using a sphere, and resized it to fit snug inside the cylinder. To make the aerodynamic end of the wing, I used the bevel tool, but found that it was best to do this in small increments and to keep adding to it, this gave it a good smooth gradient as it went to the tip. I spent ages trying to create the body, and I'm struggling to make it, so for now I'm going to sleep on it, and have another go soon. Im having difficulties in bending and shaping objects to how I want them to look, I'm finding it difficult getting the desired look, because it seems that whenever I try to move something whether it be a polygon, edge, line etc, it messes up the rest of the model, and I need to find out how to change both sides of an object when manipulating it, so each side is identical. A couple of colleagues recommended using the symetry tool, however I've not yet mastered it. Other people have had great success with the symetry tool, but when I use it, it just doesnt seem to do what I want it to do, so thats another issue I need to raise. Heres the picture I've been referencing from to try create my model.








