Thursday, 7 March 2013

Applying Materials!


Today I was finishing off my models and applying materials, I had already applied the materials to my light saber in the first couple of weeks of modelling, so I didn't need to worry about that model.



I started off with R2D2, I must admit that I haven't achieved the outcome I was aiming for when I first started off creating R2D2, however adding the materials do make it look a lot better, there is definitely room for improvement, and I know this, I am hoping to go back over it soon and give it more detail and make it look more accurate to the real thing.

I used a variety of material colours for R2D2, White, Silver, Blue, Red and Black, I set the specular levels high for things I wanted 'glossy' and also set the glossy level high too, these settings were appropriate for the black glass 'eye' and for the white body, to have a shiny finish.



I then moved on to my Naboo fighter and concerntrated quite highly on this, as I have done throughout, I tried to keep the colours as accurate as possibly and I feel like I have managed this quite well, I assigned quite glossy materials, silver, greys and yellows to the model to give it realistic look, I also experimented with a glow effect taking on the same technique I used to my light saber, to do this:

* Create a material and change the I.D to a specific number, I used 3.

* Go into rendering and click on 'effects'

* Click the 'Add' button and add a lense blur and press the glow button.

* Change the colour to desire.

* Click options, and change the Material I.D to match the one in the materials (3).

* Change the settings to create the desired glow, in-tenseness, size etc.

* Assign the material that was created to the section which is going to glow, in my case it was the circular shape at the rear of the engines.



I was very happy with the outcome of the glow effect, and I am very pleased that I learnt the technique quite early on in the module, I was approached by a couple of colleagues to help them create the effect in their models.
In the print screen above, you can also see the indentations I created using the pro-bolean tool I talked about in the previous post.

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