Week 2 of learning animation techniques and today we learned
how to create an explosion to an object; firstly I created a sphere which I
later went on to make explode.
I then went into particle systems and drew a PArray, and picked the sphere as
the object to connect it to. I then went into the modifier list and was able to
change the settings of the explosion, there is a never ending list of settings
which could be changed to the explosion, I firstly changed the particle type to
object fragments, this just meant that fragments of the object would be the
pieces being ‘blown up’.
To create a more ‘chunky’ explosion I then changed the size
of the particles to make them larger, this would be best suited for exploding
bigger objects like cars or in my case for this assignment, a spaceship.
I also changed the speed of the explosion making it slightly faster, again depending on what is being blown up; different speeds would suit different objects. I could also change how much the pieces spin as they fly through the air if desired.
I was happy learning this technique because I will hopefully use this in my final animation, and discovering all the different settings means that I can generate a more realistic explosion to my scene.
I also changed the speed of the explosion making it slightly faster, again depending on what is being blown up; different speeds would suit different objects. I could also change how much the pieces spin as they fly through the air if desired.
I was happy learning this technique because I will hopefully use this in my final animation, and discovering all the different settings means that I can generate a more realistic explosion to my scene.


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