Friday, 8 March 2013

Summary.

Overall here is a list and brief description of some of the techniques I have learnt:

* Chamfer - This allowed me to round specific edges and faces of shapes. This tool was good for rounding objects which had straight edges and faces, I used this on R2D2 legs, as I used a rectangle shape and then used the chamfer shape on the bottom edges to round them.

* Extrude - This allowed me to create more polys and extend shapes, by doing this in small increments each time I could manipulate the object easier later on. This is probably the most heavily used tool as you can use it to manipulate most shapes into whatever is desired.

* Bevel - This is very similar to extrude however after extending the object I could create a point, for example the aerodynamic points on the engines. This tool was good for creating spikes and doing it in steps created a better effect.

* Pro-boolean - This allowed me to cut shapes in to other objects. This tool was good for creating shapes which would be quite difficult to create any other way, plus its a quick alternative.

* Glow effect - This was a material which I applied to specific objects to create a nice glowing colour. This effect is great and could be used for multiple materials such as lighting.

* Free transform - This was a technique which allowed me to individually manipulate polys, edges etc. This tool was good because it allowed me to make the object more realistic and accurate, however can be frustrating if you're trying to get the same effect on an opposite side of an object, this is when the symmetry tool works well.

* Soft selection - This tool allowed me to view which part of the shape I am manipulating, will be effected the most, and which parts will be affected the least, this is indicated by the colour Red for the most affected and Green for the least affected.

* Symmetry - This tool was good because it allowed me to copy an object and mirror it, this also meant that whatever I manipulated on one object would do the exact same on the mirrored object. I didn't really get on with this tool, as it took me quite a while to master it.




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