Thursday, 14 March 2013

Environment and background!



Today I have been working on a background and area for my models to be animated in.
I was looking for try and create space, with planets and stars so that my Naboo fighter can fly in.

I looked for tutorials online to aid me with creating a planet, and I discovered a great tutorial on YouTube (see links below) for creating planets, it gave me the option of creating various planets and I decided to go for a lava type material to make it look like mars. Here is the step by step for what I did:
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 * Create a geosphere and scale to large size.
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 * Open material editor and import the materials to a composite layer, and assign the layer as a diffuse colour in maps.
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 * I then added a second material to a composite layer and changed the setting to average. I then assigned it to a self-illumination in the maps, and changed the amount to 15.
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 * I added illumination and gave it a falloff map, changed the type to shadow/light, and changed the mixed curve, which changed the amount and harshness of the shadow on my planet.
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* I then added another material to the bump map, and changed the setting to 5.
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 * I added a reflection map and chose mask, and in that tab chose the falloff map, I then changed the colour to go with the planet, so I chose a mango orange colour, and set the fall off type to Fresnel, I then added a mask to this material which I then set to shadow and light.
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I then again changed the mixed curve to give it a rounded line by right clicking the line and choosing Bezier smooth.
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 * I then added an Omni-light and placed it really high above the planet and to the side slightly which then gave me a great shadow on it once it was rendered.







 I had successfully created my planet and now needed a background for it; I wanted to create a galaxy and area with lots of stars. I was fortunate enough that the previous tutorial leaded onto creating the space with stars, so I again followed the step by step for creating an atmosphere with stars. To do this:
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* Opened material editor and open environment under the rendering tool bar.
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 * I then chose an environment map, and selected Noise.
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 * I then dragged it across into my material editor and copied it as an instant.
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   * I then changed the settings for the size 0.2, high 0.8, and low 0.7.




Materials:
Online home us, 2010. Sheol Texture Download [Online] Available at: http://s92198053.onlinehome.us/html/sheol.html
[Accessed, 14/03/2013]

Planet:
Youtube, 2012. How to create your own space battle.... part 1 [Online] Available at: http://www.youtube.com/watch?v=El83lonSgYk
[Accessed, 14/03/2013]

Stars:
Youtube, 2012. How to create your own space battle.... part 2 [Online] Available at:
http://www.youtube.com/watch?v=otAfWkovhuY
[Accessed, 14/03/2013]

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