Cameras
When animating my, it was important that the angles of how
the animation was presented most importantly looked good, and also captured the
correct part of the animation, to do this cameras were used, there are two
different types of cameras ‘free’ and ‘target’ I focused on using target
because it could cover all shots I wanted to capture, I also found it very easy
to use once I’d got the hang of it.
In the first scene I created a variety of different camera angles of R2D2 approaching the Naboo fighter, and do to this I placed a target camera in the scene, with the target camera it comes in two pieces, firstly the camera itself, by moving this up/down/back/forward this adjusts the size of lens and how much the camera see’s, by moving it close to the target, the camera will view it in detail close up, by moving the camera away from the target the view from the camera will be distant.
The second part of the target camera is the target, this is the focusing point in which the camera will be viewing, in my opening scene I placed my target right in front of R2D2, as this was to be my focusing point, I quickly discovered that when I had my camera into position, as the animation played, the target was stationary and if the camera is positioned correctly, could potentially miss the animation, I had previously used the link tool in the program, and I thought to myself that I could link the target to the object which I wanted to focus on, I clicked on the target, clicked the link button, and selected the model, which worked, this now meant that as the animation played the camera follow the target as it moved with the model so it was in focus at all time.
In the first scene I created a variety of different camera angles of R2D2 approaching the Naboo fighter, and do to this I placed a target camera in the scene, with the target camera it comes in two pieces, firstly the camera itself, by moving this up/down/back/forward this adjusts the size of lens and how much the camera see’s, by moving it close to the target, the camera will view it in detail close up, by moving the camera away from the target the view from the camera will be distant.
The second part of the target camera is the target, this is the focusing point in which the camera will be viewing, in my opening scene I placed my target right in front of R2D2, as this was to be my focusing point, I quickly discovered that when I had my camera into position, as the animation played, the target was stationary and if the camera is positioned correctly, could potentially miss the animation, I had previously used the link tool in the program, and I thought to myself that I could link the target to the object which I wanted to focus on, I clicked on the target, clicked the link button, and selected the model, which worked, this now meant that as the animation played the camera follow the target as it moved with the model so it was in focus at all time.
I was very pleased when I learnt that I could link the target to the model, as this meant that I could capture the exact parts of the animation, and focus on one specific object.

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