Tuesday, 7 May 2013

Rock explosion



Rock explosion

When animating my rock explosion, I used the bomb technique which I previously learnt, I placed the explosion in my scene with the planet and stars, I set up a target camera so that it was focusing on the rock itself, I also had my Naboo fighter on a path constraint so that as it flies past the rock it shoots a laser which makes the rock explode, I also set the camera to follow a path constraint, this allowed me to get the camera to pan the rock as it exploded and the fighter flies past it.



In the scenes in space with the meteorite rocks they all looked a little bit static which was unrealistic for in space, so I needed to get them to float around somehow, to do this I used the simple key framing, I clicked on auto-key and then moved the timeline to where I desired, I then rotated and moved the meteorites to how I wanted them to move, and pressed ‘set key’ I did this on a couple of different positions on the timeline which then meant that the meteorites would move and float around in the atmosphere, the easiest way for me to have several of these floating around was to simply hold shift and move the original meteorite I animated, this cloned it and had the exact same animating aspects as the previous one, it was then best the I rotated them all slightly and scaled them, so that when the animation played they didn’t look identical or move in unison.
I also used various different camera angles to record the explosion.

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